Isotropix Clarisse iFX v3.5 SP4 Floating (cracked) - download

Isotropix Clarisse iFX v3.5 SP4 Floating (cracked) - download

Clarisse : the nextgen 2D/3D rendering tool.
A Workflow built from scratch
Clarisse has been designed to streamline the workflow of CG artists to let them work and constantly interact on their final image with full effects on.
Clarisse, is specialized in the creation of and assembly of immense environments, look development, lighting and rendering.
Yes! You can finally work on your final image with full details on! The final image is no longer an end result, it’s the actual subject of your work! Thanks to Clarisse’s voodoo magic, artists can constantly work on the real deal while interactively seeing what they do.The workflow is also very simple, you bring data in from any other package, set dress, render, experiment and iterate till you reach what you have in mind. All this makes Clarisse the best software for digimatte or environment artists.
There’s a secret behind why Clarisse’s streamlined workflow and its unique solution answer so closely the needs of studios producing 3D VFX and animated films or series. Shhh don’t tell anyone but it has been designed in co-operation with Industry's players with the objectives of dramatically increasing productivity, reducing learning curve and keeping pipeline integration effort very low while making artists happy!
Clarisse delivers an integrated, elegant and streamlined workflow that greatly simplifies look development job. Clarisse relies on a node based shading network paradigm which is achieved through a slick user interface. Texture operators can be shared across multiple materials or even be used to drive compositing or object scattering nodes.

NEW PARTICLE AND PROPERTY PAINT
Thanks to Clarisse 3.5, it has never been so easy to control instances in your scatterers!
Directly paint particles in Clarisse to layout geometry instances and drive each of their attributes such as ID, rotation or scale etc. by painting custom particle properties. Use the new Bake Scatterer feature to bake any of your procedurally generated scatterers to edit and control manually individual instances by using brush strokes.

IMPROVED GROUPS
Groups are a central piece of Clarisse’s workflow. They describe collections of items and their contents can be manually or automatically set via procedural rules. The new 3.5 group engine offers greater flexibility by allowing you to mix both rules and explicit item referencing. It offers faster performances by letting you bake the content of your groups in place. Automatic shot assembly has also been improved in 3.5: you can now use groups to procedurally build your Shading Layers and automatically assign AOV Stores and Light Path Expressions to your renders.

FILE REFERENCING IMPROVEMENTS
Clarisse 3.5 brings you a new faster referencing engine built from ground up. Thanks to this new engine you can now directly create or clear overrides at attribute, object or context level. You will also experience large performance improvements as overrides are now cleared without reloading original references from disk.

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